concept / perception / space / agency

warp the surface / camera

camera · shader · optical flow · depth

the live surface

The device camera becomes a live texture and the Warp surface becomes a deformation field passing through the visitor’s present environment.

surface

The camera presents the ordinary first reading of the visitor’s actual surroundings.

disturbance

A movable surface refracts, delays, stretches, or stratifies the live image; later local vision can separate moving people, depth, or flow.

recognition

Warp the Surface stops being an illustration and becomes a rule acting directly on the current world.

system

getUserMedia, local WebGL video textures, privacy-first on-device processing, optional optical flow / segmentation / depth, and explicit camera permission only.