splat memory
Create anisotropic color splats directly in the browser, then turn an image or camera observation into a spatial cloud of remembered evidence.
surface
A flat image initially reads as a complete record.
disturbance
Pixels are lifted into browser-created Gaussian splats with position, color, opacity, scale, and orientation; viewpoint separates them into uncertain depth.
recognition
A photograph can stop behaving like a rectangle without becoming a perfect reconstruction. Spatial memory is an approximation made from evidence.
system
GPU-instanced anisotropic splats, optional local monocular depth, image/camera sampling, bounded point budgets, and no server requirement for the base experiment.